LEARNING GOALS




LEARNING GOALS





3D MODELLING
I already have basic knowledge of 3D modelling, but I wanted to improve more at it and attempt to do more complicated things with patterning, shaders, volumetrics and so on.

Some aspects I want to focus on this run was trying to make game-ready/low-poly assets for more optimal performance.
UNITY DEVELOPMENT
I wanted to learn about developing and the functional side of VR and AR experiences.

I want to learn how to set up a VR environment and make it functional.

I also want to learn how to create appealing environments and experiences. This would need to me to learn about shaders, lighting, rendering, UV mapping and texturing and various other prospects.

Additionally, I want to learn how to create AR experiences and particularly the technical aspects of it in order to apply it in my own work in the future.

When I have low-poly models to showcase

MESURABLE
3D MODELLING
How do you know you have archived it?
UNITY DEVELOPMENT
When I'm able to technically set up a VR Experience.

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LEARNING TALKS 1
LEARNING TALKS 2 (GOAL SPECIFIC)
LEARNING TALKS 2 (GENERAL)
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